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1. What if CCP removed mission scanning - and moved all lvl 4s o low sec? - in EVE General Discussion [original thread]
Well... If missions itself were different in lowsec. No swarms of crapships but instead few tougher ones that pay well and could be done in pvp-setups it actually WOULD be something to do. I would do it. But I cannot run regular missions in pvp-se...
- by Chris Sharp - at 2008.08.24 17:43:00
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2. Has EvE lost its pure PvP uniqueness? - in EVE General Discussion [original thread]
Edited by: Chris Sharp on 22/08/2008 11:24:19 But there is no 0.0 for anything like "a small group of friends" is there? Say I'd have a 6 player corp or RL friends. And we were to say "screw highsec lets go somewhere and build us something ...
- by Chris Sharp - at 2008.08.22 11:23:00
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3. High Sec - risk V reward? - in EVE General Discussion [original thread]
Why not ban battleships from high-sec? Just like capitals. Oh wait... right... even less pve content might be a bad idea? hmpf!
- by Chris Sharp - at 2008.08.22 11:12:00
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4. Minmatar level 4 Mission Running Ship? Hope for Artillery (L)? - in Ships and Modules [original thread]
Trying a Mael with 1200s, 2x tracking rigs, 3 gyros and a tracking enhancer now. It does hit the targets, but the damage is VERY lol. Even with them 3 gyros. :/
- by Chris Sharp - at 2008.08.20 19:47:00
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5. Minmatar level 4 Mission Running Ship? Hope for Artillery (L)? - in Ships and Modules [original thread]
Originally by: Lazuran It's fun to try for 2-3 missions, but not a viable mission runner by any means. ... It's no competition really... It's fun to fly Minmatar ships for RP reasons, but if you just want to earn some ISK with L4's, it's ...
- by Chris Sharp - at 2008.08.20 08:52:00
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6. Minmatar level 4 Mission Running Ship? Hope for Artillery (L)? - in Ships and Modules [original thread]
Originally by: Yakov Draken The lkey is to kill the cruisers and BC's before they get close and if you can't it can take some extra time. Well, considering the amount of missions that drop me 15-25km from multiple cruisers, or the cru...
- by Chris Sharp - at 2008.08.19 23:04:00
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7. Minmatar level 4 Mission Running Ship? Hope for Artillery (L)? - in Ships and Modules [original thread]
Edited by: Chris Sharp on 19/08/2008 22:11:39 Ok, so it is possible to get the tracking of Artillery to a value where they are usable in Ranges of 20km? (most cruisers and up to several BS, also some pesky small drones) Because thats what I d...
- by Chris Sharp - at 2008.08.19 22:10:00
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8. Minmatar level 4 Mission Running Ship? Hope for Artillery (L)? - in Ships and Modules [original thread]
Edited by: Chris Sharp on 19/08/2008 19:13:33 Hm... actually this thread confirms my fear: Minmatar actually seems to need its long range (and thus lower dps) weapon system for missioning. I was hoping for getting the optimal of AC's maybe out...
- by Chris Sharp - at 2008.08.19 19:12:00
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9. Minmatar level 4 Mission Running Ship? Hope for Artillery (L)? - in Ships and Modules [original thread]
Edited by: Chris Sharp on 19/08/2008 13:04:18 Originally by: Wil Smithx You put cruise missiles in to increase your damage... Yes Quote: I just EFT'd this and noticed that cruise missiles deal 15% less damage than Arty on a ...
- by Chris Sharp - at 2008.08.19 13:03:00
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10. Minmatar level 4 Mission Running Ship? Hope for Artillery (L)? - in Ships and Modules [original thread]
Edited by: Chris Sharp on 19/08/2008 12:48:34 Right now one of my "playing them all" projects is finding the sweetest Minmatar BS for Level 4 Running. I'd love to fly it "Minmatar Style", but strangely the fastest looking ship in game (Maels...
- by Chris Sharp - at 2008.08.19 12:48:00
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11. DO YOU REALLY WANT THE DEVS TO NERF MISSILES? - in Ships and Modules [original thread]
Well I hope its going to be a "nerf" like the Torpedo change. XD Seriously. Maybe they CHANGE missiles? Maybe they tweak missiles? I don't know, but I shure as hell am glad I got all 4 races to at least BS 4. If all fails there is still Domi/Hyp...
- by Chris Sharp - at 2008.08.17 17:56:00
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12. Dynamic Low Sec - Sec Rating - Number of Ships in System. - in Player Features and Ideas Discussion [original thread]
Just had a little idea, how to get people into low sec: Every pilot in a system will increase the sec-status of that system if he is >0 in his own rating. Like this: that would make a single 1 secrating player increase a systems security stat...
- by Chris Sharp - at 2008.08.15 06:37:00
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13. DO YOU REALLY WANT THE DEVS TO NERF MISSILES? - in Ships and Modules [original thread]
And this makes missiles overpowered? btw - what IS the threshold? just out of curiosity? Missile speed? Double explosion velocity? *runs to the missile guide* But honestly - immunity is imbalanced. Nothing else is more imbalanced then immuni...
- by Chris Sharp - at 2008.08.14 18:07:00
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14. Who to run missions for? - in Missions & Complexes [original thread]
Hm. Last time I've been trying to mission in low sec, I ended up having 3 guys (mael, falcon and rupture) jump in an just wtfpwn me together with the rats. *sigh* So. No thanks, I like my ships too much.
- by Chris Sharp - at 2008.07.15 21:16:00
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15. Empire POS? Whats up with that? - in EVE General Discussion [original thread]
Thanks for the prompt replies. :)
- by Chris Sharp - at 2008.07.12 12:16:00
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16. Empire POS? Whats up with that? - in EVE General Discussion [original thread]
Hello fellow pod pilots, I was reading through some FAQs and torturing google for a while, since my small corp was thinking about a POS in carebear space. Yes we are only playing eve for its economic and constructive part. Not really so much for ...
- by Chris Sharp - at 2008.07.12 11:59:00
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17. A new Capital Industrial Ship - Suggestion to Moon-mining - in Player Features and Ideas Discussion [original thread]
Controlling more then one system should be alot harder anyways. Including getting the ressources and everything related. imho.
- by Chris Sharp - at 2008.07.11 06:50:00
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18. Expansive galaxy not so expansive - in Player Features and Ideas Discussion [original thread]
Travel time to defend is the key. If it takes 30 Minutes to get from one end of your alliance territory to the other, space is too small. If it takes about a day, space could be ok. Why? Because defending a large empire would be alot more di...
- by Chris Sharp - at 2008.07.08 22:53:00
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19. Feature: Rightclick -> Report ISK Seller - in Player Features and Ideas Discussion [original thread]
Honestly, it's getting so bad that having regular discussions in a public channel is almost impossible. This idea is a ripoff of the.game.that.is.not.to.be.named. Right-Click -> Report Isk Seller - automatically files a Petition with Name + T...
- by Chris Sharp - at 2008.07.08 12:24:00
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20. The CNR... is it worth it in my situation? - in Ships and Modules [original thread]
CNR simply does most dps. And running missions, thats mostly what it comes down to. Having a passive Rattlesnake is a nice "backup". I'd say: If you do lots of mission running, the CNR is well worth the 350-450 Mill you get it for these days. An...
- by Chris Sharp - at 2008.07.05 07:55:00
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